JankenSoko

A puzzle game that combines classic sokoban gameplay with the logic of rock-paper-scissors.

Controls 🕹️

Movements: WASD or Arrow keys or Swipe

Restart level: R key

Undo step: Space key

Development 🛠️

The game was developed using Godot 3.6.2.
Music was created with BeepBox.
Graphics were designed in Adobe Photoshop.
Special thanks to Машка for helping with the development.

Updated 2 days ago
Published 5 days ago
StatusIn development
PlatformsHTML5
AuthorDudem
GenrePuzzle
Made withGodot, Adobe Photoshop
Tags2D, Godot, Indie, Minimalist, Sokoban
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
LinksSource code
ContentNo generative AI was used

Development log

Comments

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(+1)

Nice game! This would be perfect for CoolMathGames! My critique is that there are no instructions on how to get gold trophies. Is it the least number of moves, or getting rid of all rocks/papers/scissors? Didn't quite understand it, but it might just be me lol! Thanks for reaching out!

(+1)

Thank you, I really appreciate it🤗 And good point about the trophies. That's useful feedback. Gold trophies are based on completing the level within a target number of moves, but I can see now that the game doesn't explain that clearly enough😅 Thanks again for playing and for the feedback🙏

(+1)

Some gameplay and fixating on the wrong solution, and a smattering of critique ;)

(+1)

Thanks for trying the game and making a gameplay video🙏 It was really fun watching you experiment with different solutions. I also appreciate the critique and feedback.

(+1)

Bit of a problem--when I finished the third level, it took me back to the hub on top of a lock (the middle of the five lower paths), which kept me from moving at all.

(1 edit)

Thanks for reporting this 🙏 I’ve fixed the issue now, so everything should work properly. You may need to clear your history/cache for the changes to take effect.